Vanilla content on it's own (blood, hediffs, moodlets, etc) shouldn't be tagged NSFW. Tag NSFW and/or flair "Explicit" as appropriate Use the NSFW tag for nsfw discussion, in-game circumstance, and modded content. Maintain an atmosphere of respect and never personally attack anyone. See this post for specifics of discussions on minors. Reddit's Content Policy must be observed at all times. On the next page: Modding, and many important tips for keeping your colonists alive.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discord What follows is a to-do for your coming days, alongside a rundown of the UI we haven’t used yet and a few bits of useful RimWorld trivia. You’re off to as good a start as you can be. Further, you’ll need a way to keep what you hunt and grow from spoiling-build a power generator and freezer as soon as possible.Ĭongratulations! You’ve now survived your first day. That way you can queue up animals to be butchered and meals to be cooked by clicking on those buildings, then clicking Bills on their panel. Once you’ve survived the first day or two, build a Butcher Table and Fueled Stove from the Production menu, under Architect. In the near future, you’ll need to make your own meals. As you go, correct little problems, selecting the relevant colonist and using right clicks on a task to get their priorities straight-or directly editing their priorities if a major problem emerges. Sooner or later, your supply of modern medicine will run low and you’ll be left relying on the Herbal stuff.īy now you should be ready to unpause and let the game get going if you haven’t already. If you’re blessed enough to have started with skill 8, plant an extra bed of Healroot. If you have a Grower with skill of at least 5, grow some strawberries instead of potatoes. Rice if your growing season is short, Corn if it’s long. I recommend potatoes at first, unless you mouse around and have a patch of dark, rich soil nearby-in that case, grow Rice or Corn in it. Using a button along the bottom, you can set what you want your Colonists to grow in these. For now, just get by with a small junk heap and a big main pile.įinally, you’ll want to set up at least three 6圆 or so garden plots under Zone, then Growing Zone. You can also rename stockpiles, so you know where someone is hauling whatever it is they’re carrying when you click on them. Once there, you can tell colonists not only how important a given stockpile is relative to others, but precisely what to keep inside it. However, you’ll very quickly decide to customize them to your heart’s content by clicking on them, then going to the Storage button on the top of the Stockpile panel. There are two basic types: Goods and Junk. Don’t overlap the beds, though, because you want Colonists to be able to get to sleep without tripping over everything in the way. For now, you’ll want to set up a nice big one inside that building you just built. Under Architect, then Zone/Area, you can set up a couple kinds of basic piles. You can worry about the giant insect infestations and hidden mechanoid tombs later on. The most important one, right now, is that it takes a hell of a lot longer to mine out passageways than it does to build walls. Building your base inside mountains or hills has a huge advantage-it’s harder to siege later on-but comes with a few disadvantages. Mining: Remember Mining, in the Orders menu? That’s going to be useful sooner rather than later. Then hop on over to the Furniture tab and lay down three wooden beds. Scroll back over to that area you wanted to build in and lay down a 10-by-10 building using wooden walls with a single wooden door. In here (and in much of the Architect menu), you’ll right-click on something you’re building in order to set the material it’s to be built of. Building Structures: Under the Architect menu, go to Structure.
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